Susan has been looking at gaming for a chapter in her book. Wow. I was pretty clueless about what was going on in these virtual worlds. She's been playing Second Life. I knew that players bought virtual things like cool clothing or accessories with real money, but I had no idea that they bought real merchandise with real money. Home Depot has a store! According to Susan, "you browse the shelves, as you would an online catalog, pick out what you want and purchase with a credit card. Then it is sent to your house or you go to your local store to pick it up. Just another interface for e-commerce."
I'm trying to get my head around all of this. Susan's observation is that " the games are less games than just a virtual environment for socializing. Second Life has no game objective- it is just for socializing, e-commerce, virtual dating".
All done, all forgiven
2 years ago